More bug fixes and more tweaks on ramps/hallways... pretty much all of the known bugs are eliminated but there are still a few rules I want to add in the algorithm.
I also experimented on lighting to make it more interesting. While I'm doing everything I can to not make it look like Minecraft (which, for a project like mine, would be too easy), I also don't want it to be too dim and gray. I'm liking what I'm seeing so far.
Running around and looking at the results of the dungeon being generated is really inspiring for new gameplay ideas. Who knows, I might figure out how to implement them later on so I'm taking notes.